## Young Tableau: Row-insertion (Part II)

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``````> import Control.Lens
> import Data.List
> import Test.QuickCheck
``````

Having defined a Young Tableau, let’s consider one of the ways to construct it. How can you go about adding a single integer $x$ to a tableau $T$ (written $T \leftarrow x$)? The answer is the row-insertion or row-bumping algorithm that

1. starts at first row
2. adds $x$ to end of current row if it is not less than any number in the row
3. otherwise, it stops at the first $y>x$, takes its place, and loops to step 1 starting at the next row with $y$ to insert
``````> type Yt = [[Int]]
> type Route = [(Int,Int)]
>
> rowInsertion :: Int -> Yt -> (Yt,Route)
> rowInsertion x yt = runState (loop 1 x yt) [] & _2 %~ reverse
>     where loop row i [] = modify ((row,1):) >> return [[i]]
>           loop row i (xs:xss)
>               | null rs = modify ((row,length xs+1):) >> return ((xs++[i]) : xss)
>               | otherwise = do
>                   modify ((row,length ls+1):)
>                   ((ls++(i:tail rs)) :) `liftM` loop (row+1) (head rs) xss
>               where (ls,rs) = break (>i) xs
``````
``````ghci> let (yt,rt) = rowInsertion 2 [[1,2,2,3],[2,3,5,5],[4,4,6],[5,6]]
ghci> mapM_ print yt
[1,2,2,2]
[2,3,3,5]
[4,4,5]
[5,6,6]

ghci> print rt
[(1,4),(2,3),(3,3),(4,3)]
``````

This insertion procedure leaves a trace called the bumping route which tracks the blocks knocked out of position and the position of the new block added at the end. Below is an illustration of an example run where the shaded blocks form the bumping route.

I’ll also take this moment to write a simpler way to draw a Young Tableau. We can use the `named` attribute on each cell so that we can later modify the basic tableau. See the source for this post for details. ## Row Bumping Lemma

I’ll leave you with a QuickCheck proof of the Row Bumping Lemma that relates the bumping route (and also the last cell in the route in particular) traced by $T \leftarrow x$ and the route traced by $(T \leftarrow x) \leftarrow x'$ with respect to when $x <= x'$ or $x > x'$.

``````> yt_gen :: Gen [[Int]]
> yt_gen = do
>   nrows <- choose (1,20::Int)
>   let rows 0 _ _ = return []
>       rows n prev_k prev_xs = do
>         k <- choose (1,prev_k::Int)
>         xs <- fmap sort \$ mapM (\x -> choose (x+1,79+nrows-n)) (take k prev_xs)
>         fmap (xs:) \$ rows (n-1) k xs
>   rows nrows 20 (repeat 0)
>
> row_bumping_lemma = forAll yt_gen
>     (\yt -> do
>        x <- choose (1,99)
>        x' <- choose (1,99)
>        let (yt1,r1) = rowInsertion x yt
>            (_,r2)   = rowInsertion x' yt1
>            (row1,col1) = last r1
>            (row2,col2) = last r2
>        return \$ if x <= x'
>                 then cmp r1 r2 == LT && col1 < col2 && row1 >= row2
>                 else cmp r2 r1 /= GT && col2 <= col1 && row2 > row1
>     )
>     where cmp xs ys = let l = min (length xs) (length ys)
>                       in compare (take l xs) (take l ys)
``````
``````ghci> quickCheckWith (stdArgs{maxSuccess=1000}) row_bumping_lemma
+++ OK, passed 1000 tests.
``````

Next time, we look at how this row-insertion algorithm leads to a monoid over the Young Tableaux.

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